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- Day One:
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- 1) Go to the Hospital. Take a good look at the dead dude. His name is
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- Reno Davis. Look him up in the Info selection from MAD.
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-
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- 2) Go to the Bar. Play the Video Game. The first time, some dudes will
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- drag you away and make you chuck knives between a guy's fingers. This
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- takes practice, but can be done. When you accomplish this, play the game
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- again. This time, make a COMPLETE map of the maze, including the location
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- of the little squares. If you have trouble, use graph paper. The map is
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- important.
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-
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- 3) Go to The Park where the bathrooms are. Go to the ladies room (on the
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- left) and go to the very last toilet on the right. Sit on it and flush it
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- three times. Whoosh!
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-
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- 4) Ok, this sewer you're in now, this is the maze from the arcade game.
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- Every square in your map is a key card. Get EVERY Key Card before you
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- leave the maze. Pay CLOSE attention to your map. When you get to the cave
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- with the dock, make SURE you get the medallion from the dock.
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-
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- 5) Go to Coney Island. Play Kewpie Doll Baseball. Hit the Dolls in this
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- order.
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- 1) Top row, third doll.
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- 2) Middle Row, second doll.
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- 3) Bottom Row, last doll.
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- When the guy looks at you funny, show him the medallion. He'll give you a
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- data card.
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- At the end of each day, MAD will ask you for the names of your suspect(s).
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- I have found that it doesn't make a difference what you put, but the best
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- names to use are probably Phillipe Cook, Harvey Osborne, Anna Osborne, and
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- Harry Jones.
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- End of Day One.
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- Day Two:
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- 1) Go to your Tracker and track the other two dudes that were with the
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- original guy you were tracking. One goes to the Museum and one to the
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- Park.
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-
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- 2) Go to the Wretched Excess Nightclub. Go around into the alley. This
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- next arcade sequence is pretty self explanatory. You don't really need to
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- save the game here because of the fact that they let you keep doing the
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- same thing over and over again even though you keep dying. When you make
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- it through here, though, it may be a good idea to save. Once you're in the
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- Nightclub, take a closer look at the people. When you get to the screen
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- where you're looking the backs of people's heads and the rock group, take a
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- closer look at the only person that has a brown robe on, on the left half
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- of the screen. When you get knocked over, a keycard will fall onto the
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- ground. Before the bouncer can grab you and throw you out, grab the
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- keycard. You should now have a total of 13 keycards between this one and
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- the sewer maze.
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- 3) Go to Central Park. You'll notice that if you point the arrow up and
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- start moving to the left or right, the arrow will blink off and on. This
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- means that there isn't just ONE screen above here, each time it's blinking
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- on and off you're traveling to a different ANGLE. So instead of three
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- possible ways to go from this screen, there are actually about 15.
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- FIRST SCREEN: Get the arrow to be pointing right but be as far down as you
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- can get it. Move it up twice. It should still be facing right. Hit
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- Enter.
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- SECOND SCREEN: Line the arrow up with the path straight ahead of you
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- facing up. Move it to the left twice. Hit Enter.
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- THIRD SCREEN: Line the arrow up with the path facing right, just below the
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- tree. Hit Enter.
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- FOURTH SCREEN: Get the arrow to line up with the path straight ahead of
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- you facing up. Move it to the left four times. Hit Enter.
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- FIFTH SCREEN: Get the arrow as far to the right as you can get it and still
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- be facing up. Move it to the left once. Hit Enter.
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-
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- SIXTH SCREEN: Get the arrow to be facing left but as far up as you can get
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- it. Hit Enter. Pick up the crowbar. You should now be back at the fifth
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- screen you were just at. Make the arrow face down and Hit Enter. Now
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- you're at the previous screen. Make the arrow be pointing up but as far
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- left as you can get it. Now move it twice to the right. Hit Enter. For
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- this screen, make the arrow be pointing right but as far up as you can get
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- it. Hit Enter. For this screen, get the arrow to be pointing up just left
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- of the monument. Move it to the left 5 (if not 5, 6) times. Hit Enter.
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- You should now see a dead dude. Take a close look at the papers around
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- him, and at his face.
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-
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- 4) Go to your Mad Info. Look up Harvey Osborne.
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-
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- 5) Go to Harvey Osborne's House, near the museum. Look in the shopping bag
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- and get the key. Push the button. This game has quite a body count,
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- doesn't it? Take a look at the bitch, push the button again, and leave.
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-
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- 6) Go back to your tracker and watch the guy that goes to the museum. Make
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- a map of where he went. You CAN NOT mess up at the museum. You need every
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- key card, all 13.
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- 7) Go to the museum. Go around to the locked glass doors and use the keys.
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- Use your map to get through the museum, up to the fourth floor where the
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- dude's signal stopped. When you use a keycard to open a door, you must
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- pass through the door QUICKLY, or it will close. When you get to the big
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- wooden door, use the crowbar. When the dragon starts to run after you, use
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- the medallion. He'll remove the wood and you can go through. When you get
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- to the dead dude, take a close look at the map on the wall and at the dead
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- dude. Take the Module out of his hands.
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- End of Day Two
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- Day Three:
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- 1) Go to the cemetary. There's nothing you need here, but the sight of the
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- dead orb with the spear through him is worth going.
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-
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- 2) Go to the Church. Go to the set of candles ob the left. Light them in
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- this order.
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- 1) Top Row, first candle.
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- 2) Middle Row, third candle.
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- 3) Bottom Row, fourth candle.
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-
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- Take the Module out of the compartment. Extinguish the candles.
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-
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- 3) Go to Abdul's Pawn Shop. Take a closer look at him. Buy the badges in
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- this order.
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- 1) The Cross
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- 2) The one near it that looks like one vertical line, with a bunch of
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- horizontal lines extending out of it to the right, the longest one being
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- the one on the bottom.
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- 3) The Star
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- You should now fall through a trap door and land in a secret room with a
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- painting and a door. Take a closer look at the painting. You will be
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- prompted to enter a code. The correct code will let you pass to the next
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- room, each one identical to the first. The codes are as follows:
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- 1) 4,1
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- 2) 1,0,3,1
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- 3) 2,6,4
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- 4) 4,2,5
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- You should now see a dead body (Yes, ANOTHER dead body). Take a close look
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- at this one two. Go around the corner and you should see a dude standing
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- on a ladder leading to a manhole. He'll jump down and try to stab you.
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- This section is similar to the punks in the alley behind the nightclub.
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- When you punch him and he runs away, pick up the piece of paper he drops.
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- It reads: 843769
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- Climb up the ladder.
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- 4) Go to the theatre in Times Square. Go to the room on the right and
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- remove the picture on the left of the wall facing straight ahead of you.
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- The code is (yep, you guessed it):
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- 843769
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- Take out the paper. It reads:
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- UCUCC
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- 5) Go to your MAD Info. Look up Harry Jones.
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- 6) Go to Harry Jones's House, it's on the southern tip of Manhatten. Go
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- over to the radio, and smash it with the crowbar. Remove the Module.
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-
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- 7) Go to your MAD Info. Look up Phillipe Cook.
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- 8) Go to The Empire State Building. Go to the computer and turn it on.
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- The password is (yep, you guessed it):
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- UCUCC
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- Select Site Alpha, and switch the robot from Special Detail (or whatever)
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- to Hall Patrol. Quit the computer.
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- End of Day Three
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- Day Four:
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- 1) Go to the hospital. The Robot should not be gurading the door anymore.
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- Go through the door. Don't worry about being caught and thrown in the room
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- with pile of bones. Use the crowbar on the window. This is what it means
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- to be "transfered to Chicago." Now wait until the guard, the orb, and the
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- other robot leave the room. Take a closer look at the machine. Take
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- Module D. The switch goes up and down, as well as the middle stopped
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- position. Fix it so that the belt goes left, away from the People-Smasher.
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- Climb up the ladder and you'll pass out of the room via the conveyer belt.
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- Now, just what we all needed, another arcade sequence. This one is a
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- mother, but not as hard as the punks outside the nightclub (at least we
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- didn't think so). When you get through it, you'll wind up falling out a
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- window and landing outside the hospital.
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- 2) Go to Grand Central Station. Take a look at the three little windows at
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- the lower left side of the screen. Use the crowbar. Climb through the
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- window and enter the ship. First press the upper left button (the only
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- button you're allowed to press at all so far). You now have access to the
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- three square buttons on the bottom of the screen and the three other
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- assorted buttons above it. Now press the middle square button. After the
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- little scene with the guard robots is over, press the upper middle button
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- with the little screen. Now press the button just to the right of it. Now
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- press the right square, and then the left square. Manuever the ship out
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- through the hatch in the upper right wall.
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- 3) This maze is so easy I'm not going to take you through it. You got this
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- far, you can make it through here without my help.
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- 4) After you come up through the bathrooms at the park, see Philippe
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- getting into his ship, and it says, "Meanwhile, back in your cockpit...",
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- take a closer look at the screen.
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- 5) You're now flying around New York. You must drop bombs on Sites Alpha,
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- Beta, Gamma, and Delta. It doesn't matter in which order. First go to the
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- Statue of Liberty. See the big island with the star where the Statue
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- should be? Guess again, it ain't there. See the two small islands to the
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- left? Go to the lower left island. Press Enter to Drop the Bomb. Try to
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- hit the colored square on the island. You may have to experiment. Next go
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- up to the screen with the Hospital, The Empire State Building, and Grand
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- Central Station. You now have to contend with Philippe. Don't let him
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- touch you, if he does you've got a problem. Drop a bomb on the Empire
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- State Building. If you don't remember where it is, load in a game where
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- it's a location on your map, and take a note of where it is. Next, drop
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- one on Grand Central Station. Finally, on Bellevue Hospital. If you mess
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- up with even ONE bomb, let Phil kill you and start over, you need all four
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- to hit their targets. As I said before, this exact order isn't necessary,
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- but I went from hardest to hit to easiest to hit, so you don't hit all the
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- easy ones and mess up on the hard ones after all that work.
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- You've now done all the typing and keypressing necessary. All that remains
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- is to watch the ending sequences and tell all your friends that you
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- "solved" Manhunter: New York.
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